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April 22-25, 2003, Santa Clara -Explore. Invent. Connect.


Issues in MMOG Design and Implementation

Track: Birds of a Feather
Date: Thursday, April 24
Time: 6:00pm - 7:00pm
Location: Winchester

Designers and implementors of MMOGs (Massively Multiplayer Online Games) must face a host of interesting questions. These include the traditional challenges created by the need to operate reliably at scale, the desire to permit simultaneous interactions between thousands of characters, and the need to provide a compelling game experience for users. This session will explore some specific approaches to these (and other) challenges involved in designing, implementing, and deploying MMOGs.

Moderated by Jeremy Bornstein, Perpetual Entertainment, Inc.


Stewart Butterfield, Ludicorp

Chris DiBona, Vice President of Marketing, Damage Studios

Daniel James, CEO, Three Rings

Assistant Professor Andrew Phelps, Rochester Institute of Technology

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