Stewart Butterfield, Yahoo! Inc.
Ben Cerveny, Playground Foundation
Track: Social Software
Date: Tuesday, February 10
Time: 5:15pm - 6:00pm
Location: California Ballroom B
What happens when you expose the mechanisms for interaction with a
massive multiplayer online game as a set of web services APIs and
simple out-of-application interfaces for end users? The state of the
game world, maintained by a set of server-side processes, becomes a
model shared across multiple platforms from which the game world can
be accessed. This proliferation of accessibility allows for
interactions, which are not confined to a single client, platform or
even network, and allows subtler, more pervasive modes of mixing game
action and awareness with web, instant messaging and mobile
RSS feeds include files and remote scripting and can pull data from
the game world onto a player's blog or into their own
custom-designed game start page. And the same logic can be applied
to other applications, allowing interactions between users to
transcend the application where their relationship was established.
IM bridging -- through "proxybots" -- allows users to chat with
their in-application buddies over more mainstream messaging
architectures or perform simple commands and queries without loading
the client software.
Finally, using a RESTian interface, developer-users in the community
can come up with their own applications and make those available to
everyone, creating the possibility of ubiquitous availability over
the net's heterogeneous patchwork of platforms.
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