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Socially Mobile: Experiments in Social Software Applications using Mobile Phones
Tom Igoe, ITP/NYU
Michele Chang, People and Practices Group at Intel Research
Dennis Crowley, area/code
Elizabeth S. Goodman, Intel Corporation
Alex Rainert
Shawn Van Every, ITP

Track: Untethered
Date: Wednesday, February 11
Time: 11:45am - 12:30pm
Location: California Ballroom C

This panel is an overview of recent projects combining social software applications and mobile phone technology from students and recent alumni of the Interactive Telecommunications Program at NYU. Discussion on the results to date and possible future directions will follow the presentations.

Panel Moderator: Tom Igoe

Projects to be presented:

Speakers: Alex Rainert and Dennis Crowley
Modus is a version of a better jukebox. Meant for a public space, it allows users to upload their own music, discover new music, communicate their presence to the space, and control the playlist via their mobile devices.

Speaker: Dennis Crowley
Dodgeball.circles is a is a "friend finder" application designed to help people keep tabs on their friends as they hop from place to place on a given night. Using their mobile phones, dodgeball.com users can "check in" -- essentially logging their whereabouts via WAP, SMS, or IVR voice app). A user's location is then broadcast to their "circles" -- groups of friends whose cellphones are enabled with SMS messaging capabilities. More often than not, using dodgeball.circles to "check in" results in nearby friends getting together when they would normally be oblivious to the fact that they were five blocks from one another.

Interactive Tele-Journalism
Speaker: Shawn van Every
Interactive Tele-Journalism is an attempt to harness emerging social behaviors on the Internet in combination with low-cost wireless broadband access to enable the production of interactive content for television broadcast. Specifically, ITJ seeks to bring community influence to news production, enabling the viewers direct participation in directorial decisions.

Speakers: Elizabeth Goodman and Michele Chang
Fiasco is a game of misadventure whose gameboard is the whole of New York. Players attempt to conquer and control turf -- as represented on a web site's virtual map of the city -- by generating, performing, and documenting public acts of utter stupidity on the real-world streets of the city.

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