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Session

Sonic Body Pong

Tikva Morowati
David Hindman
Spencer Kiser, Interactive Audio Technologist, Audio, Video & Controls

Date: Thursday, March 29
Time: 3:05pm - 3:50pm
Location: Douglas A

Sonic Body Pong is based on Atari's classic video game PONG. It takes place in real space, with the players using their bodies as paddles. The ball is experienced by the players purely through sound. They hear a spatially accurate soundscape that is determined by their position on the court. They must determine where to move their body based on the sound of the approaching ball. Spectators witness the game by watching the live action on the court and by seeing and hearing the action rendered as a video game on a separate screen.

Sonic Body Pong is built on the convergence of technologies: location tracking, 3-dimensional sound, human (literally) interfaces, and video games. Using location tracking sensors, the Sonic Bong Pong system translates players' postions to paddle position, and serves each player a spatially correct soundscape of the ball and court over headphones using Max/MSP/Jitter.