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Jane McGonigal, Lead Game Designer, Institute for the Future
Artur Bergman, Engineering Manager, Six Apart
Brady Forrest, Program Chair, O'Reilly Media, Inc.

Date: Wednesday, March 28
Time: 9:30pm - 11:30pm
Location: Douglas A

Werewolf is a game of paranoia and group behavior. Alternatively known as Mafia, Witchhunt, or Zombie Village, it is based on the “Sleep, Acuse, Debate, and Lynch” game cycle. In a fascinating group setting, the objective of the villagers is to lynch the werewolves before the werewolves kill them all. While the villagers have the upper hand in numbers, they lack the crucial knowledge of who is a werewolf, while the werewolf naturally possesses this information. In a match of wit, everyone tries to bluff each other. The rules are simple: follow the moderator’s instructions, do not reveal your card during game play, and never ever speak when you are dead. It is also a smashing way to learn to know your fellow conference-goers while having fun.