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Session
Designing for Aqua
Ivor St. John Clarke, Simple Factors
Track: UI
Date: Thursday, October 03
Time: 2:15pm - 3:00pm
Location: Bayshore
Building an Aqua user interface requires more than just pretty buttons, it requires an understanding of the design philosophies behind it. Alan Graham guides developers throught the steps of creating a successful UI:
Review
- An overview/examination of the evolution of Aqua from Beta to Jaguar.
Philosophy
- Overview of some of the mechanics
- Interacting with the Dock
- Sheets & document modality
- Window layering
- Icon design
Differences between Aqua and Java/*nix interfaces
- SDI vs. MDI
- Accessibility tools
- Others?
Designing for Aqua
- Focus on user tasks
- Connecting user action to system response (sheets, genie effect)
- Visual polish as a means rather than an end
- Minimalism
- Information presentation
Roundtable Discussion
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