Session
An Introduction to Crystal Space Games Toolkit
Richard D. Shank, Developer, Crystal Space
Track: Linux
Date: Friday, July 27
Time: 2:45pm
- 3:00pm
Location: Harbor Island I
Crystal Space is an Open Source and very portable 3D Game
Development Kit.
This talk goes in depth about two very important systems inside the
Crystal Space Framework. SCF is a portable system that
enables Crystal Space to have plugin support on all platforms.
Using SCF enables Crystal Space developers to make the engine really
modular and not have to worry about system details like how to load
the dynamic module and so on. In addition SCF allows access to C++
classes
without having the C++ name-mangling problem for modules compiled
with
different compilers.
VFS is a file system on top of the real file system that hides the
non-portable aspects of file systems and also allows transparent
access
to ZIP archives as if they were simple directories.