A technical overview of the Python foundation of UO2, the next-
generation massively multiplayer virtual world from Origin Systems,
Inc. UO2 presents an imaginary planet inhabited by all manner of
fantastic, mythical, and technological creatures, places, and things
for users to explore. Python makes it go.
The talk will address three key ideas in the philosophy of the UO2
architecture. The first is the structure of the logical simulation
domain; the second, the split between the maintenance of simulation
reality and the presentation of that reality to users; and finally,
the means by which the simulation utilizes a relational database for
behavior definition and object state storage.