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From the Frontiers of Research to the Heart of the Enterprise
O'Reilly Open Source Convention
Sheraton San Diego Hotel and Marina
July 22-26, 2002 -- San Diego, CA
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Session
Developing Game Logic: Python on the Sony Playstation 2 and Nintendo GameCube
Jason Asbahr, ASBAHR.COM
Track: Emerging Topics
Date: Wednesday, July 24
Time: 11:30am - 12:15pm
Location: Grande Ballroom C
While game engines are becoming more sophisticated, developing game logic remaings challenging. Game logic requires rapid development, rapid iteration, and a solid understanding of what makes games fun to play. Applying languages like Python (and tools which use Python) to the problem yields higher output, fast turn around, and allows art and design team members as well as programmers to produce logic content. This talk describes the solutions developed for Kalisto USA's SpongeBob Squarepants project, which is being simultaneously developed for the Sony Playstation 2 and Nintendo GameCube.
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