Conference News & Coverage
Sponsors

Diamond Sponsors

  • Fotango
  • Intel
  • Microsoft

Gold Sponsors

  • Dell Inc.
  • Hewlett Packard
  • IBM
  • Mozilla Corporation

Silver Sponsors

  • ActiveState
  • Autodesk
  • Google
  • Greenplum
  • Ingres
  • Novell, Inc.
  • NYTimes.com
  • OpSource
  • Rearden Commerce
  • SnapLogic
  • ThoughtWorks
  • Ticketmaster

Sponsors & Exhibitors

For information on exhibition and sponsorship opportunities at the convention, contact Sharon Cordesse

For Media Partnership opportunities, please contact Avila Reese

Download the OSCON Sponsor/Exhibitor Prospectus (PDF).

Conference News

To stay abreast of Conference news and to receive email notification when registration opens, please sign up here.

Press & Media

For media-related inquiries, contact Dawn Applegate at

Program Ideas

Drop us a line at and tell us who and/or what would make OSCON a must-attend event.

User Groups & Professional Associations

For user group and professional association related inquiries, contact Marsee Henon at

Session

The Continual Opening of Second Life

Rob Lanphier, Open Source Busybody, Linden Labs
Aaron Brashears

Track: Emerging Topics
Date: Friday, July 27
Time: 10:45am - 11:30am
Location: F151

By now, most people have heard of Second Life, a virtual world that operates as a sort of 3D wiki. However, few people really understand it at more than a surface level. Common questions: "How do these guys make money?", "What's this I hear them about open sourcing the server?" "Why don't they just fix all of the bugs?", "If they open up everything, how are they going to make money?", "Why aren't they just using X3D?" Rob Lanphier and Phoenix Linden (a.k.a. Aaron Brashears) may just answer these questions when they aren't dropping anvils on their virtual heads or littering the virtual landscape with random cows. They'll discuss the the steps leading up to the Second Life viewer source code release, and discuss why opening more and more of the source code is a key strategy in enabling future revenue growth, moving toward a more distributed architecture, embracing standards, motivating developers, and remaining on the trunk, rather than a dead branch, of the source code of history.